Anaglyph 3d Video Player For Android 💯 Essential

val mediaPlayer = MediaPlayer().apply setDataSource(videoPath) setSurface(Surface(renderer.getSurfaceTexture())) prepare() start()

gl_FragColor = vec4(r, g, b, 1.0);

override fun onDrawFrame(gl: GL10?) surfaceTexture.updateTexImage() GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT) GLES20.glUseProgram(program) drawQuad() anaglyph 3d video player for android

// Anaglyph fragment shader – Dubois optimized matrix precision mediump float; uniform sampler2D uTexture; // frame from video varying vec2 vTexCoord; void main() vec4 color = texture2D(uTexture, vTexCoord); val mediaPlayer = MediaPlayer()

override fun onSurfaceChanged(gl: GL10?, width: Int, height: Int) GLES20.glViewport(0, 0, width, height) Add a setting in UI:

For or full‑frame interlaced – adjust coordinate sampling. 4. Android Renderer Class (Kotlin) class AnaglyphRenderer : GLSurfaceView.Renderer private var textureId = 0 private var program = 0 private lateinit var surfaceTexture: SurfaceTexture private var videoWidth = 0 private var videoHeight = 0 override fun onSurfaceCreated(gl: GL10?, config: EGLConfig?) program = createProgram(vertexShader, fragmentShader) textureId = generateTexture() surfaceTexture = SurfaceTexture(textureId)

The renderer’s SurfaceTexture feeds frames to the shader. Add a setting in UI: