Ashed Pixel Tower Defense Script May 2026

# Update bullets for bullet in self.bullets[:]: bullet.update() if not bullet.active: self.bullets.remove(bullet)

# Check wave completion if self.wave_in_progress and self.enemies_to_spawn == 0 and len(self.enemies) == 0: self.wave_in_progress = False self.wave_timer = 120 # delay before next wave Ashed Pixel Tower Defense Script

if dist < self.speed: self.pos = list(target) self.current_target += 1 else: self.pos[0] += (dx / dist) * self.speed self.pos[1] += (dy / dist) * self.speed return False # Update bullets for bullet in self