Blitz Basic Tutorial Access

; --- Player 2 (Right) --- p2_y = 250 p2_score = 0

; Clear movement dx = 0 dy = 0 ; Read arrows If KeyDown(203) Then dx = -5 ; Left Arrow If KeyDown(205) Then dx = 5 ; Right Arrow If KeyDown(200) Then dy = -5 ; Up Arrow If KeyDown(208) Then dy = 5 ; Down Arrow blitz basic tutorial

Run that. You just made a physics engine. Sort of. 4. Input Handling (Keyboard) Blitz makes reading the keyboard stupidly easy using KeyDown() (holding) or KeyHit() (single press). ; --- Player 2 (Right) --- p2_y =

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