if randomValue <= 5 then reward = "Legendary Knife" elseif randomValue <= 20 then reward = "Epictic Weapon" elseif randomValue <= 50 then reward = "Rare Skin" else reward = "Common Item" end
-- RemoteEvent to server to handle rewards safely game.ReplicatedStorage.CaseRewardEvent:FireServer(reward) end)
-- LocalScript inside a GUI button (for a case-opening mechanic) local player = game.Players.LocalPlayer local caseButton = script.Parent
