| Variable | Effect | |----------|--------| | sprint_speed | Sprint multiplier (1.0 = normal, 1.5 = 50% faster) | | sprint_duration | Max sprint time in seconds | | sprint_recharge | Time to fully restore stamina | | sprint_drain_rate | Stamina loss per second | | sprint_enabled | 1 = on, 0 = off |
self.sprinting = true; self setMoveSpeedScale(1.8); // 80% faster self thread doSprint();
player.sprinting = true; player.realSpeed = player getMoveSpeedScale(); player setMoveSpeedScale(level.sprintSpeed); player waittill("sprintRelease"); player setMoveSpeedScale(player.realSpeed); player.sprinting = false;
self.stamina = 100; self.sprinting = false;
onSprintStart()
startSprinting(player)