Scan after building refill (e.g., start 0, build silo → 200). Change → rescan.
"renegade.exe"+0x123456: jmp newmem returnhere: [DISABLE] dealloc(newmem) Weapon struct: ammo count is an int at offset +0x1C from weapon pointer. command and conquer renegade cheat table
Scan for current ammo (e.g., 30 for assault rifle). Fire weapon → decreases. Find address → pointer scan. Scan after building refill (e
Multiplayer vehicles owned by server – client-side freeze will revert unless you intercept network packets (advanced). 3.5 Coordinates (Teleport / Speedhack) Player position: (x, y, z) floats. Scan for current ammo (e
[ENABLE] "renegade.exe"+0x3456F0: db 90 90 90 90 90 [DISABLE] "renegade.exe"+0x3456F0: db FF 4D F8 // original bytes Alternative: freeze address to max ammo using Cheat Engine’s Find what writes → replace with mov [addr],eax where eax = clip size. Credits stored as int in player inventory struct.
(Auto Assembler):
Pointer chain: [[renegade.exe+0x00A31B3C]+0x0C]+0x54 (x coordinate, y = +4, z = +8).