// HP bonus new hp = 100 + HP_BONUS[lvl] set_user_health(id, hp)
register_plugin(PLUGIN, VERSION, AUTHOR)
new szName[32], szData[256], szList[1024] new keys[33], values[33], count = 0
SaveUserData(id)
SaveAllData() nvault_close(g_iVault)
// Damage bonus is handled in Ham_TakeDamage (see below)
if(is_user_connected(i)) get_user_name(i, szName, 31) format(szData, 255, "%s %d", szName, g_iXP[i]) keys[count] = i values[count] = g_iXP[i] count++
// HP bonus new hp = 100 + HP_BONUS[lvl] set_user_health(id, hp)
register_plugin(PLUGIN, VERSION, AUTHOR)
new szName[32], szData[256], szList[1024] new keys[33], values[33], count = 0
SaveUserData(id)
SaveAllData() nvault_close(g_iVault)
// Damage bonus is handled in Ham_TakeDamage (see below)
if(is_user_connected(i)) get_user_name(i, szName, 31) format(szData, 255, "%s %d", szName, g_iXP[i]) keys[count] = i values[count] = g_iXP[i] count++