Drive Cars Down A Hill Script- Roblox Toraisme Gui -
monsterBtn.MouseButton1Click:Connect(function() selectedCar = "MonsterTruck" gui.Frame.SelectedCar.Text = "Selected: Monster Truck" end)
-- Set start time when car spawns (add to CarManager) -- Inside spawnCar function, add: -- player:SetAttribute("StartTime", os.time()) game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("Folder") stats.Name = "leaderstats" stats.Parent = player local bestTime = Instance.new("NumberValue") bestTime.Name = "BestTime" bestTime.Value = 0 -- 0 means no time yet bestTime.Parent = stats
-- StarterPlayer.StarterPlayerScripts: CarGUIHandler local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ToraIsMeGUI") local replicatedStorage = game:GetService("ReplicatedStorage") local carEvents = replicatedStorage:WaitForChild("CarEvents") local selectedCar = "Speedster" -- default Drive Cars Down A Hill Script- Roblox ToraIsMe Gui
-- Seat assignment local seat = carModel:FindFirstChild("VehicleSeat") if seat then player.Character.Humanoid.SeatPart = seat player.Character.Humanoid.Sit(true) player.Character:SetPrimaryPartCFrame(seat.CFrame) end
local carModels = ["Speedster"] = "rbxassetid://1234567890", -- Replace with actual car model IDs ["Drifter"] = "rbxassetid://0987654321", ["MonsterTruck"] = "rbxassetid://1122334455" monsterBtn
-- Car selection buttons local speedsterBtn = gui.Frame.SpeedsterButton local drifterBtn = gui.Frame.DrifterButton local monsterBtn = gui.Frame.MonsterButton
local carModel = game.ServerStorage.CarTemplates[carType]:Clone() local spawnPos = workspace.HillAssets.SpawnPoint.Position carModel:SetPrimaryPartCFrame(CFrame.new(spawnPos)) carModel.Parent = workspace add: -- player:SetAttribute("StartTime"
-- Reset button gui.Frame.ResetButton.MouseButton1Click:Connect(function() carEvents:FireServer("Reset", selectedCar) gui.Frame.Status.Text = "Resetting..." end)