Extreme | Race Game Unity

if (shakeDuration > 0) transform.localPosition = originalPosition + Random.insideUnitSphere * shakeMagnitude; shakeDuration -= Time.deltaTime; else transform.localPosition = originalPosition;

if (vignette != null) vignette.intensity.value = 0.3f; if (motionBlur != null) motionBlur.shutterAngle.value = 180f; if (chromaticAberration != null) chromaticAberration.intensity.value = 0f; extreme race game unity

void Start()

if (Instance == null) Instance = this; else Destroy(gameObject); if (shakeDuration > 0) transform

public int index;

[Header("Visual Effects")] public ParticleSystem speedLines; public ParticleSystem boostParticles; public Light headlight; public GameObject boostFlame; if (shakeDuration &gt

[Header("Boost Settings")] public float boostMultiplier = 2f; public float boostDuration = 3f; public float boostCooldown = 5f; public int maxBoostCharges = 3; public float boostRechargeRate = 1f;