Fe Fake Lag Script Now

-- Update real position every frame (actual server position) RunService.RenderStepped:Connect(function(dt) if not enabled then visualPosition = humanoidRootPart.Position return end

-- Get real position realPosition = humanoidRootPart.Position FE Fake Lag Script

-- Fake lag: slowly catch up to real position visualPosition = visualPosition:Lerp(realPosition, dt * smoothness) -- Update real position every frame (actual server

-- Set visual position (client-side only) humanoidRootPart.CFrame = CFrame.new(visualPosition) * humanoidRootPart.CFrame.Rotation end) FE Fake Lag Script

toggle.MouseButton1Click:Connect(function() enabled = not enabled toggle.Text = enabled and "Disable Fake Lag" or "Enable Fake Lag" end)