-- End rush: remove remaining orbs for _, orb in ipairs(game.Workspace:GetChildren()) do if orb.Name == "LunarFireOrb" then orb:Destroy() end end
-- Reset collections for player, stat in pairs(leaderstats) do stat.Value = 0 end -FREE UGC- Fire Lunar Rush OP SCRIPT -COLLECT C...
local button = Instance.new("TextButton") button.Size = UDim2.new(0, 150, 0, 50) button.Position = UDim2.new(0.5, -75, 0.9, 0) button.Text = "Start Lunar Rush (Admin)" button.Parent = screenGui -- End rush: remove remaining orbs for _, orb in ipairs(game
if winner then local winMsg = Instance.new("Message") winMsg.Text = winner.Name .. " won the Lunar Rush with " .. max .. " orbs!" winMsg.Parent = game.Workspace task.wait(5) winMsg:Destroy() end end " orbs
local function startRush() -- Clear old orbs for _, orb in ipairs(game.Workspace:GetChildren()) do if orb.Name == "LunarFireOrb" then orb:Destroy() end end
-- Find winner local winner = nil local max = -1 for player, stat in pairs(leaderstats) do if stat.Value > max then max = stat.Value winner = player end end