Gameprocesswatcher.cpp -
template<typename T> bool readValue(uintptr_t address, T& value) const return readMemory(address, &value, sizeof(T));
// Process selection bool setProcessByName(const std::string& processName); bool setProcessById(DWORD processId); gameprocesswatcher.cpp
// Callbacks void setOnProcessExit(std::function<void(DWORD)> callback); bool readValue(uintptr_t address