Instead of a fixed skill tree, Gokong uses a "Reactive Rune" system. Your abilities change based on when you press the button. Press a shield bash while standing still? It blocks. Press it while dashing? It becomes a gap-closing tackle. This makes every fight feel like a puzzle.
Disclaimer: This post is based on the current state of the game as of this writing. Game mechanics and monetization models are subject to change by the developer.
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