Java Snake Xenzia Game . Jar . 128x160 . Page

// SnakeGameSE.java (Swing, 128x160) import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class SnakeGameSE extends JPanel implements ActionListener // Same grid logic as above, but using Swing Timer + Graphics2D // (Full code available on request — too long for here)

private Vector snake; // stores Points private int direction, nextDirection; private Point food; private boolean running; private int score; private Thread gameThread; Java Snake Xenzia Game . Jar . 128x160 .

public SnakeCanvas() snake = new Vector(); direction = RIGHT; nextDirection = RIGHT; initGame(); gameThread = new Thread(this); gameThread.start(); // SnakeGameSE