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Jumpbehavior.hkx -

Example condition:

| State Name | Description | |------------|-------------| | Ground | Idle/walk/run state before jump | | JumpStart | First 3-5 frames of jumping up | | JumpLoop | Mid-air (loops until landing) | | JumpLand | Landing impact (non-looping) | | JumpFall | Optional – for long falls | Example transition from Ground → JumpStart : jumpbehavior.hkx

<event time="0.1" name="FootstepLeft" /> <event time="0.2" name="FootstepRight" /> <event time="0.95" name="LandingSoft" /> Goal : Change jump height (via root motion) and add a double-jump logic. Step 1: Decompile .hkx to .xml hkxcmd convert jumpbehavior.hkx jumpbehavior.xml Step 2: Locate JumpStart animation reference Search for JumpStartState and note the animation path. Replace jump_start.hkx with your custom animation (must have same frame count or adjust blend). Step 3: Adjust root motion scale (if root motion enabled) In the <animation> block, add or modify: Example condition: | State Name | Description |

<state name="JumpAirborne"> <animation>jump_loop.hkx</animation> <allowDoubleJump>true</allowDoubleJump> <!-- custom param --> </state> Transition from JumpAirborne back to itself: Step 3: Adjust root motion scale (if root