#version 120 varying vec2 texcoord; uniform sampler2D colortex0; // contains last frame's result uniform float frameTimeCounter;
void main() gl_Position = ftransform(); texcoord = gl_MultiTexCoord0.xy; minecraft 1.8.9 motion blur shader
void main() vec4 current = texture2D(colortex1, texcoord); vec4 previous = texture2D(colortex0, texcoord); #version 120 varying vec2 texcoord
// Motion blur strength – adjust to taste (0.05 = subtle, 0.25 = strong) const float blurStrength = 0.12; uniform sampler2D colortex0