Mirrors Edge Catalyst 【EXTENDED – ANTHOLOGY】

The narrative is not bad enough to ruin the game, but it is utterly weightless. You aren’t running to save your sister (the original’s emotional core). You are running because the game told you to. This brings us to the central controversy: Did Catalyst need to be open world?

It is a game that respects your ability to learn. It doesn't hold your hand. It sets you loose in a beautiful, hostile city and says, "Go. Get faster." Mirrors Edge Catalyst

You have seen this before. Every villain is a caricature. Every ally is a walking trope. The dialogue sounds like it was translated from a different language. You will spend hours running fetch quests for "Noah" or "Icarus," characters who explain their motivations in exposition dumps while you stand there, tapping your foot, wanting to run. The narrative is not bad enough to ruin