[Video] Width = 1280 Height = 720 He launched the game. The bars appeared! But... P1's portrait was halfway off-screen. The super meter overlay was misaligned by 15 pixels. And the "VS" screen? A complete mess of misplaced assets.
He was still using the classic, beloved "EVIL Ryu vs. Omega Tom Hanks" lifebar pack. It was legendary, but it was designed for 640x480 resolution. On his 1280x720 laptop screen, the bars were tiny, floating in a sea of black border, with the portraits looking like pixelated postage stamps. Mugen Lifebars 1280x720
Marco didn't give up. Instead, he learned the one thing most Mugen tutorials skip: The 1280x720 lifebar coordinate system is not just "bigger" – it's centered differently. [Video] Width = 1280 Height = 720 He launched the game
He realized the original author had used , assuming a 4:3 aspect ratio. On 16:9 widescreen (1280x720), the bottom was fine, but the sides were wrong. P1's portrait was halfway off-screen
; Face/Portrait coordinates p1.face.pos = 20, 680 p2.face.pos = 1260, 680