Nokia C2.00 Gangstar Rio City Of Saints Game By Mpbus [DELUXE]

The C2-00’s D-pad was responsive. You could drive with one thumb while tapping '5' to shoot. The game was sandbox-lite: you could ignore the story, steal a taxi, drive to the beach, and run over a lifeguard. For a phone with 64MB of RAM, this was black magic.

Frame rate. When three police cars showed up and started shooting, the game slowed to a slideshow. The C2-00’s processor would heat up so much that the metal Nokia logo on the back became uncomfortably warm against your palm. Nokia c2.00 gangstar rio city of saints game by mpbus

In the golden age of J2ME (Java 2 Micro Edition), before the iPhone turned gaming into a swipe-and-tap affair, there was a specific breed of mobile gamer. You knew them by the heft of their device—a brick-like Nokia with a physical keyboard—and by the slightly illicit glow of a 2.4-inch LCD screen displaying a digital Rio de Janeiro. The C2-00’s D-pad was responsive