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local frame = Instance.new("Frame") frame.Size = UDim2.new(0, 200, 0, 100) frame.Position = UDim2.new(0, 10, 0, 10) frame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) frame.BackgroundTransparency = 0.2 frame.BorderSizePixel = 0 frame.Parent = screenGui
local title = Instance.new("TextLabel") title.Size = UDim2.new(1, 0, 0, 30) title.Text = "NOVO ERLC v1" title.TextColor3 = Color3.fromRGB(255, 255, 255) title.BackgroundTransparency = 1 title.Parent = frame
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -NOVO- ERLC Script
userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.B then speedBoostEnabled = not speedBoostEnabled if speedBoostEnabled then humanoid.WalkSpeed = boostedWalkSpeed statusLabel.Text = "Status: Speed Boost ON" statusLabel.TextColor3 = Color3.fromRGB(100, 255, 100) else humanoid.WalkSpeed = normalWalkSpeed statusLabel.Text = "Status: Speed Boost OFF" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) end end end)
This is a script (works in a LocalScript or regular Script inside StarterPlayerScripts or StarterGui ). local frame = Instance
runService.RenderStepped:Connect(function() if antiAFKEnabled and (tick() - lastMove > 60) then -- Simulate a small movement to prevent AFK kick local mouse = player:GetMouse() if mouse then -- Very subtle move (won't affect gameplay) local currentPos = humanoid.RootPart and humanoid.RootPart.Position if currentPos then humanoid:MoveTo(currentPos + Vector3.new(0.01, 0, 0.01)) end end lastMove = tick() end end)
userInputService.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.N then antiAFKEnabled = not antiAFKEnabled if antiAFKEnabled then statusLabel.Text = "Anti-AFK: ON" else statusLabel.Text = "Anti-AFK: OFF" end wait(1) statusLabel.Text = speedBoostEnabled and "Speed Boost ON" or "Ready" end end) 100) frame.Position = UDim2.new(0
-- Reset speed when character respawns player.CharacterAdded:Connect(function(newChar) character = newChar humanoid = character:WaitForChild("Humanoid") speedBoostEnabled = false humanoid.WalkSpeed = normalWalkSpeed statusLabel.Text = "Status: Ready" statusLabel.TextColor3 = Color3.fromRGB(200, 200, 200) end)
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