Generations - Pokemon
In the sprawling multimedia empire of Pokémon, most side projects fall into predictable categories: the cheerful, slow-burn adventure of the main anime (Ash’s eternal quest), the tactical depth of Pokemon Adventures manga, or the disposable spectacle of a holiday special. But in 2016, The Pokémon Company quietly released something different. Pokemon Generations , a web-exclusive anthology series, was not for children learning what a Poké Ball is. It was for the veterans—the players who had spent decades in Kanto, Johto, Hoenn, and beyond.
There is no grand resolution. The final shot of Generations is Looker walking into a foggy street, briefcase in hand. The series understands that some traumas—like losing a partner, or failing to stop a disaster—cannot be "beaten." They are simply carried. Pokemon Generations was produced by OLM, Inc. (the same studio as the main anime) but with a radically different directorial philosophy. The main anime uses bright, flat lighting and elastic character models for comedic effect. Generations uses desaturated colors, rain-slicked streets, and sharp shadows. Legendary Pokémon are not "cool creatures"; they are geological events . Pokemon Generations
Similarly, Episode 9, The Scoop , follows a reporter investigating the burned-out shell of the Pokéathlon Dome in Johto. She finds a diary describing how the Kimono Girls’ ritual went wrong—how the beasts Entei, Raikou, and Suicune were created from the ashes of a burning tower. The episode never shows the fire. It only shows the aftermath: charred Poké Balls, a child’s drawing of a Flareon, and the sound of wind through broken glass. It is the most haunting three minutes in Pokémon history. One of the greatest narrative limitations of the games is the silent player character. Generations weaponizes this. In Episode 1, The Adventure , we see Blue (the rival) defeat the Elite Four seconds before Red arrives. Blue is crowing, celebrating—and then he looks up. Red says nothing. He simply walks past Blue to face his grandfather. The camera zooms in on Blue’s face: a slow deflation of arrogance into quiet humiliation. No dialogue is needed. The weight of silence becomes the punchline. In the sprawling multimedia empire of Pokémon, most