-- Server Script inside "OmegaRaceController" local ReplicatedStorage = game:GetService("ReplicatedStorage") local OmegaEvent = ReplicatedStorage:WaitForChild("OmegaActivate")
This script is designed to be modular—drop the "OmegaModule" into any existing Legends of Speed base, and it will overwrite the default nitro with the Flux system. Project Omega Legends Of Speed Script
task.wait(3)
-- Visual effect: Screen shader local effect = Instance.new("ColorCorrectionEffect", player.PlayerGui.ScreenEffect) effect.TintColor = Color3.new(1, 0, 0) -- Red tint Project Omega Legends Of Speed Script
OmegaEvent.OnServerEvent:Connect(function(player) local character = player.Character local humanoid = character:FindFirstChild("Humanoid") local omegaLevel = player.leaderstats:FindFirstChild("OmegaLevel") Project Omega Legends Of Speed Script
-- Flux Shift Logic local originalSpeed = carSpeed.Value carSpeed.Value = originalSpeed * 1.4 -- 40% Omega Boost
-- Apply speed multiplier based on rarity of car local car = character:FindFirstChild("VehicleSeat").Parent local carSpeed = car:FindFirstChild("CurrentSpeed")