Psnuser.c ✭

const char *psn_get_session_token(void) if (!psn_is_session_valid()) return NULL; return g_active_session.session_token;

void psn_shutdown(void) psn_logout(); printf("[PSN] Clean shutdown complete.\n"); psnuser.c

typedef struct char friend_id[32]; char online_id[64]; int is_online; PsnFriend; 4.1 Initialize / Shutdown void psn_init(void) memset(&g_current_user, 0, sizeof(PsnUser)); memset(&g_active_session, 0, sizeof(PsnSession)); g_is_logged_in = 0; printf("[PSN] User module initialized.\n"); const char *psn_get_session_token(void) if (

#include "psnuser.h" #include <stdio.h> #include <stdlib.h> #include <string.h> #include <time.h> // Static / internal data static PsnUser g_current_user = 0; static PsnSession g_active_session = 0; static int g_is_logged_in = 0; void psn_shutdown(void) psn_logout()

if (psn_login("user@example.com", "pass") != 0) fprintf(stderr, "Login failed\n"); return;