Roblox - Save Instance -external-

-- Load later ExternalSave:LoadPlayer(player, player) const express = require('express'); const app = express(); app.use(express.json()); const saves = new Map(); // Use database in production

return ExternalSave local ExternalSave = require(script.Parent.ExternalSave) -- Configure ExternalSave.ApiUrl = "https://yourdomain.com/api" ExternalSave.ApiKey = "abc123" Roblox save instance -EXTERNAL-

-- Load for player function ExternalSave:LoadPlayer(player, targetParent) local data = self:LoadFromExternal(player) if data then return self:DeserializeInstance(data, targetParent or player) end return nil end -- Load later ExternalSave:LoadPlayer(player

local ExternalSave = { ApiUrl = "https://your-server.com/api/save", -- Replace with your endpoint ApiKey = "your-secret-key", SaveCooldown = 5 -- seconds between saves } player) const express = require('express')

This system is because it sends data outside Roblox (to your own server or webhook).

-- Save to external API function ExternalSave:SaveToExternal(player, saveData) local payload = { PlayerId = player.UserId, PlayerName = player.Name, Timestamp = os.time(), Data = saveData } local success, response = pcall(function() return HttpService:PostAsync(self.ApiUrl .. "/save", HttpService:JSONEncode(payload), Enum.HttpContentType.ApplicationJson, false, self.ApiKey ) end) if success then print("[ExternalSave] Save successful for", player.Name) return true else warn("[ExternalSave] Save failed:", response) return false end end