Roblox | Saveinstance Script

for _, child in ipairs(instance:GetChildren()) do -- Clone the child so we can modify without affecting original local cloned = child:Clone() -- Remove unwanted properties (like network ownership, etc.) cloned.Parent = nil -- Store as a string (or keep as object and serialize) local success, serialized = pcall(function() return game:GetService("HttpService"):JSONEncode({ ClassName = cloned.ClassName, Name = cloned.Name, Properties = {} -- You'd expand this to save position, size, color, etc. }) end) if success then table.insert(dataToSave, serialized) else warn("Failed to serialize", child.Name) end end

LoadInstance(saveContainer, playerKey)

if not success or not savedData then print("No data found for key:", keyName) return end Roblox SaveInstance Script

print("Loaded instance for key:", keyName) end for _, child in ipairs(instance:GetChildren()) do -- Clone

-- Function to save all children of an instance function SaveInstance(instance, keyName) local dataToSave = {} Name = cloned.Name