Roblox Toy Defense Script -

function Tower:shoot(target) -- Simple shooting mechanic, can be improved local bullet = Instance.new("Part") bullet.Position = self.Model.Position bullet.Velocity = (target.Position - self.Model.Position).Unit * 20 bullet.Parent = ReplicatedStorage local damageDealer = ReplicatedStorage:WaitForChild("DamageDealer") damageDealer:Clone().Parent = bullet end

function Tower.new(position) local tower = {} setmetatable(tower, Tower) tower.Model = Instance.new("Part") tower.Model.Position = position tower.Model.Anchored = true tower.Model.BrickColor = BrickColor.new("Blue") tower.Model.Parent = towerFolder tower.Range = 10 tower.Damage = 10 return tower end Roblox Toy Defense Script

player:GetMouse().Click:Connect(function(mouse) buyTower(mouse) end) function Tower:shoot(target) -- Simple shooting mechanic

-- Initialization game.ReplicatedStorage:WaitForChild("DamageDealer") -- seconds TowerCost = 100

-- Networking (Simplified) local function NetworkEnemySpawn() while wait(CONFIG.EnemySpawnRate) do spawnEnemy() end end

-- Configuration local CONFIG = { EnemySpawnRate = 5, -- seconds TowerCost = 100, EnemySpeed = 1, }

Players.PlayerAdded:Connect(onPlayerAdded)