or plain text / XML / custom format'></textarea>
.file-input-label background: #1e40af; color: white; padding: 0.5rem 1.2rem; border-radius: 2rem; font-weight: 500; cursor: pointer; font-size: 0.85rem; display: inline-flex; align-items: center; gap: 0.4rem;
// Clear input editor and optionally output if desired (but keep output only cleared if user wants) function clearEditors() if (confirm('Clear the input editor? Output will remain as is unless you re-apply.')) inputEditor.value = ''; fileStatusSpan.innerText = '🗑️ Cleared'; // do not auto-clear output, but you can let user decide. but better UX: optionally apply empty? No. // just reset status setTimeout(() => if (fileStatusSpan.innerText === '🗑️ Cleared') fileStatusSpan.innerText = 'No file loaded'; , 1200); save editor online
// Attempt to pretty-print JSON if valid function prettyPrintJson() const raw = inputEditor.value; try const parsed = JSON.parse(raw); const pretty = JSON.stringify(parsed, null, 2); inputEditor.value = pretty; fileStatusSpan.innerText = '✅ Formatted JSON'; applyChanges(); // auto sync after formatting catch (e) alert('Not valid JSON. Could not prettify.\nError: ' + e.message); fileStatusSpan.innerText = '⚠️ Invalid JSON';
</style> </head> <body> <div class="container"> <header> <h1>🎮 Save Editor Online</h1> <div class="sub">Edit game saves, configs, JSON/XML — 100% client-side, private & fast</div> </header> or plain text / XML / custom format'></textarea>
<div class="info-bar"> 🛡️ All processing happens in your browser. No data is sent to any server. Supports any text format. </div> </div> </div> </div>
// Event listeners applyBtn.addEventListener('click', applyChanges); downloadBtn.addEventListener('click', downloadSave); clearBtn.addEventListener('click', clearEditors); formatJsonBtn.addEventListener('click', prettyPrintJson); copyOutputBtn.addEventListener('click', copyOutput); No data is sent to any server
// Download output content as .save file function downloadSave() const content = outputEditor.value; if (!content.trim()) alert('Nothing to download. Edit or load some save data first.'); return; const blob = new Blob([content], type: 'text/plain' ); const url = URL.createObjectURL(blob); const a = document.createElement('a'); a.href = url; a.download = 'edited_save.sav'; document.body.appendChild(a); a.click(); document.body.removeChild(a); URL.revokeObjectURL(url); fileStatusSpan.innerText = '📁 Downloaded'; setTimeout(() => if (fileStatusSpan.innerText === '📁 Downloaded') fileStatusSpan.innerText = '✏️ Edited'; , 1500);