Sniper Ghost Warrior 3 Interactive Map 🏆
// re-calc positions on window resize let resizeTimer; window.addEventListener('resize', () => clearTimeout(resizeTimer); resizeTimer = setTimeout(() => createMarkers(); , 150); );
markersData.forEach(data => const leftPercent = data.x * 100; const topPercent = data.y * 100; sniper ghost warrior 3 interactive map
<script> // -------------------------------------------------------------- // 1. Replace 'map-image.jpg' with your real SGW3 map image // 2. Adjust marker coordinates (x,y) as % of image width/height // Example: x=0.5 means 50% from left edge // -------------------------------------------------------------- const markersData = [ name: "Mosin Nagant Part", type: "collectible", x: 0.22, y: 0.45, desc: "Weapon part – near old chapel" , name: "Intel Document", type: "collectible", x: 0.73, y: 0.31, desc: "Plans for ambush" , name: "Enemy Camp Alpha", type: "camp", x: 0.15, y: 0.68, desc: "Heavy sniper + RPG soldier" , name: "Village Outpost", type: "camp", x: 0.55, y: 0.82, desc: "Two alarms, 6 enemies" , name: "Safe House #2", type: "safehouse", x: 0.38, y: 0.21, desc: "Ammo refill + stash" , name: "Ammo Cache", type: "safehouse", x: 0.89, y: 0.55, desc: "Under bridge" , name: "Sniper Nest – Quarry", type: "nest", x: 0.44, y: 0.77, desc: "Good view of east camp" , name: "Sniper Nest – Ridge", type: "nest", x: 0.68, y: 0.12, desc: "Covers main road" ]; // re-calc positions on window resize let resizeTimer;
markerDiv.addEventListener('click', (e) => e.stopPropagation(); document.getElementById('clickInfo').innerHTML = `📍 $data.name<br>📝 $data.desc<br>🎯 Type: $data.type`; markerDiv.style.transform = "translate(-50%, -50%) scale(1.3)"; setTimeout(() => markerDiv.style.transform = "translate(-50%, -50%) scale(1)"; , 200); ); resizeTimer = setTimeout(() =>