Beyond mindless splashing, you need to manage “cleanliness” (a shrinking safe zone), use environment hazards (ceiling fans splatter paint everywhere), and decide when to clean yourself off at water fountains—leaving you vulnerable. What Falls Flat (The Mixed & The Bad) 1. Single-Player is a Chore The story mode is 6 hours of repetitive “splatter X% of the room” or “defeat 20 enemies.” The AI is either braindead or aimbots you from across the map. No online co-op for the campaign is a strange omission.

With 3–4 friends on a couch, Splatter School is pure chaos in the best way. The screen doesn’t get cluttered thanks to color-coded splats, and the “comeback mechanic” (more splatter on you = faster special meter) keeps losing players in the fight.

At launch (and still post-patch), finding a ranked match can take 3–5 minutes. Peer-to-peer connections lead to lag where your paint shots clearly hit but don’t register. Crossplay helps, but lobbies outside peak hours are quiet.

You earn “Detention Tokens” to unlock cosmetics (hats, skins, mop handles). After level 20, you need ~10 wins for one common item. No gameplay unlocks, but the grind is clearly padded.