Happy glitch‑hunting! 🚀✨
// 3️⃣ Apply a random glitch modifier GlitchType glitch = (GlitchType)rng.Next(Enum.GetValues(typeof(GlitchType)).Length); return new Constellation(basePattern, glitch, ComputeDuration(basePattern)); Star Glitcher Revitalized Script
// ★ GlitchEventManager.cs ★ public class GlitchEventManager : MonoBehaviour private Dictionary<string, Constellation> activeGlitches = new(); Happy glitch‑hunting
void Start() glitchMgr = FindObjectOfType<GlitchEventManager>(); generator = new ConstellationGenerator(); return new Constellation(basePattern