302-478-7100 Wilmington & Hockessin, DE

Super Mario Bros Java Game 240x320 May 2026

// collision with tiles handleTileCollisions();

// draw tiles for (int x = 0; x < levelWidth; x++) { for (int y = 0; y < tiles[0].length; y++) { if (tiles[x][y] != null) { int screenX = x * TILE_SIZE - cameraX; int screenY = y * TILE_SIZE; if (screenX + TILE_SIZE > 0 && screenX < SCREEN_WIDTH) { tiles[x][y].draw(g2, screenX, screenY); } } } }

// camera follows mario cameraX = mario.x - SCREEN_WIDTH / 3; if (cameraX < 0) cameraX = 0; if (cameraX > levelWidth * TILE_SIZE - SCREEN_WIDTH) cameraX = levelWidth * TILE_SIZE - SCREEN_WIDTH; super mario bros java game 240x320

buildLevel(); }

for (int x = leftTile - 1; x <= rightTile + 1; x++) { for (int y = topTile - 1; y <= bottomTile + 1; y++) { if (x >= 0 && x < levelWidth && y >= 0 && y < tiles[0].length && tiles[x][y] != null) { Rectangle tileRect = tiles[x][y].getBounds(); // collision with tiles handleTileCollisions()

// flag collision if (mario.getBounds().intersects(flag.getBounds())) { gameWin = true; gameRunning = false; }

// fall off world if (mario.y > SCREEN_HEIGHT + 64) { gameRunning = false; } } int screenY = y * TILE_SIZE

// Level data (simple) private Tile[][] tiles; private int levelWidth = 80; // tiles