Sweet Home -

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Programma gratuito per la gestione dei tornei di BURRACO.
Disponibile su Windows 10/11.
La vecchia versione (funzionante anche su Windows 7 e XP) è disponibile nel vecchio sito.
Entrambi le versioni possono coesistere all'interno dello stesso PC.

Vecchio Sito

La versione 5 del programma è stata completamente riscritta, semplificata.
E' stato eliminato l'uso del pulsante destro del mouse, in modo da migliorare il funzionamento sugli schermi touch.
Si accettano sempre suggerimenti e nuove idee per sviluppi futuri.

Attenzione, tutti i salvataggi e configurazioni sono salvati nella cartella GTBurraco_Tornei all'interno della cartella Documenti presente in Windows.
La cartella viene creata la prima volta che si accede al programma, se per qualche motivo non riesce l'operazione, creare la cartella manualmente.
Se si necessitano copia di backup o trasportare i dati su un nuovo computer, basta copiare la cartella con tutto il contenuto.

Sweet Home -

Early in the crisis, the residents form a fragile coalition based on shared survival. But as resources dwindle and the body count rises, the building begins to reflect the worst aspects of society. A faction emerges that prioritizes “purity” and isolation, willing to throw out the infected—including children—to protect the “clean” majority. This is where Sweet Home delivers its most potent social critique: fear is a faster monster-maker than any curse. The selfishness, xenophobia, and authoritarianism displayed by the human survivors are far more repulsive than the grotesque physical forms of the actual monsters. The building becomes a Petri dish, demonstrating how quickly civilization’s veneer cracks, revealing tribalism and cruelty underneath. Despite its nihilistic premise, Sweet Home is not a story about the triumph of the strong. It is a story about the necessity of the weak. The hero, Hyun-su, is physically fragile and emotionally broken. The de facto leader, Eun-hyeok, is cold, calculating, and utilitarian—willing to sacrifice the few for the many. Yet the narrative ultimately favors a third path: the messy, irrational, and costly choice to protect everyone.

This premise transforms the horror from external threat to internal interrogation. The question is not “Will you survive the night?” but “What is your deepest, darkest wish?” The protagonist, Cha Hyun-su, is a suicidal shut-in whose desire is to “become a monster” so he can stop feeling human pain. His arc is therefore paradoxical: to remain human, he must confront the very void that would turn him into a beast. The monsters are not invaders; they are neighbors, friends, and family members who gave up. They are a terrifying mirror reflecting the suppressed desires lurking within every resident of Green Home. The setting is arguably the story’s most important character. Green Home is not a heroic fortress; it is a drab, aging building filled with dysfunctional residents: a former gangster, a pregnant nurse, a guitar-obsessed loner, a devout Catholic, and a reclusive soldier with PTSD. By trapping these disparate personalities together, the narrative creates a pressure cooker of social dynamics. Sweet Home

In the pantheon of post-apocalyptic horror, monsters are rarely just monsters. They are metaphors for collective trauma, environmental collapse, or the erosion of social order. Kim Carnby and Hwang Young-chan’s Sweet Home distinguishes itself not by the scale of its destruction, but by its claustrophobic intimacy. The series traps its survivors not in a sprawling wasteland, but within the narrow, bureaucratic confines of a single apartment building—the Green Home. Through this lens, Sweet Home argues that the true apocalypse is not the external monsterization of humanity, but the internal struggle against despair, selfishness, and the haunting question of what we become when society’s rules no longer apply. The Monster as a Manifestation of Desire The central, horrifying innovation of Sweet Home is its monsterization mechanic. Unlike a viral infection passed through a bite, the transformation here is psychological. A person turns when they lose all hope—when their most secret, burning desire consumes their humanity. A man obsessed with weight loss becomes a giant, starving slug; a woman longing for her dead child becomes a monstrous, all-encompassing womb; a bullied teenager desperate for revenge becomes a creature of pure, agile violence. Early in the crisis, the residents form a


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Sweet Home


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