The Kinetic Abilities Script -

local humanoid = character:FindFirstChild("Humanoid") local rootPart = character:FindFirstChild("HumanoidRootPart") if not (humanoid and rootPart) then return end

player:GetAttributeChangedSignal("KineticEnergy"):Connect(function() local energy = module.GetEnergy(player) local max = module.MaxEnergy fill.Size = UDim2.new(energy/max, 0, 1, 0) end) Combo System Store energy for multiple hits:

-- Find nearest enemy (simplified) local nearest = nil local minDist = 10 for _, other in pairs(game.Players:GetPlayers()) do if other ~= player then local otherChar = other.Character if otherChar and otherChar:FindFirstChild("HumanoidRootPart") then local dist = (rootPart.Position - otherChar.HumanoidRootPart.Position).Magnitude if dist < minDist then minDist = dist nearest = otherChar end end end end The Kinetic Abilities Script

-- Send ability activation to server local remote = game.ReplicatedStorage.RemoteEvents.ActivateKineticAbility local userInput = game:GetService("UserInputService")

if nearest then local dmg = 20 * module.DamageMultiplier(serverEnergy) local targetHum = nearest:FindFirstChild("Humanoid") if targetHum then targetHum:TakeDamage(dmg) -- Knockback effect local direction = (nearest.HumanoidRootPart.Position - rootPart.Position).Unit targetHum:ApplyImpulse(direction * 50) end end The Kinetic Abilities Script

userInput.InputBegan:Connect(function(input, gameProcessed) if gameProcessed then return end if input.KeyCode == Enum.KeyCode.Q then -- Q to activate local energy = module.GetEnergy(player) if energy >= 20 then -- minimum cost remote:FireServer(energy) module.AddEnergy(player, -20) -- deduct cost locally (optional) end end end) Place in ServerScriptService .

function KineticAbility.GetEnergy(player) return player:GetAttribute("KineticEnergy") or 0 end The Kinetic Abilities Script

-- Track sprinting state humanoid.Running:Connect(function(speed) sprinting = (speed > 0 and humanoid:GetState() == Enum.HumanoidStateType.Running) end)