; ============================================ ; -State Defs- ; ============================================

[State -2, Form Selection via Power] type = VarSet trigger1 = !var(1) && power >= 3000 var(1) = 1 trigger1 = !var(1) && power >= 2000 var(1) = 0 ignorehitpause = 1

[State -2, Auto-Transform to Majin] type = ChangeState triggerall = var(1) = 2 triggerall = power >= 5000 triggerall = life < lifeMax/3 value = 3002 ignorehitpause = 1

[State 3000, Power Up] type = PlaySnd trigger1 = time = 0 value = 5,0 channel = 0

[State 3000, Aura] type = Helper trigger1 = time = 0 helpertype = normal name = "Aura" ID = 1000 stateno = 6000 pos = 0,0 ownpal = 1

; Majin -> SSG (anim 5003, var(1)=4) [Statedef 3003] ; ...