local XGStrategy strat; strat = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI).m_kGame.m_kStrategy;
function Console GetConsole()
local XComGameReplicationInfo GRI; GRI = XComGameReplicationInfo(class'Engine'.static.GetCurrentWorldInfo().GRI); if(GRI != none && GRI.m_kGame != none) return GRI.m_kGame.m_kStrategy; return none; xcom enemy unknown console commands
// Example: Spawn Sectoid or Soldier local XComTacticalGRI TacticGRI; local XGUnit kUnit; local XGStrategy strat
local XGUnit selected; selected = XComTacticalController(GetALocalPlayerController()).GetSelectedUnit(); if(selected != none) selected.TakeDamage(9999, selected.Location, vect(0,0,0), none, true); local XGUnit kUnit
case 'Cash': strat.GetResource().AddCash(Amount); break; case 'Alloys': strat.GetResource().AddAlloys(Amount); break; case 'Elerium': strat.GetResource().AddElerium(Amount); break; case 'Meld': strat.GetResource().AddMeld(Amount); break; default: `log("Unknown resource type");